A shaman now rolls extra known programs from the Enchiridion, on top of the patron grants. The count follows the shaman's level, then Intelligence, and it does not go below zero. The patron line keeps the check and the cap. The other rows pack the program names.
The Randomize all character traits checkbox rolls armor, a shield, and two weapons for the level you picked. Class and level stay where you set them.
The Level-appropriate artifacts checkbox rolls a short kit for that seeker. Tech stays at or under the higher of Intelligence and level, and the complexity stays in reach of the artifact check. A level 1 seeker gets a trinket and maybe a simple weapon. Higher levels add a tool, a medical item, or armor. No equipment still leaves the kit off.
The Save These Settings button stores the choices on this page in a cookie in your browser. The next time you open the page, the hit point method, Lucky Sign, and the other menus and checkboxes are already set. Scores you type in by hand are not saved.
The form drops checkboxes that do not change an MCC character. That covers the antler hood, stat re-rolls, racial languages, the dwarf armor penalty, and random DCC gear.
The artifact check now adds the class bonus, and max tech uses the higher of Intelligence or level. A shaman's program level stays at the lower of those two caps.
Starting alignments stay inside each class's options. Every patron now names its first three programs.
Shaman wetware keeps Invoke Patron AI on the first row, with the check and the program cap. Later rows pack the other program names. Open rows still pick up glowburn and the weekly Luck.
The class sheet now prints the rolled scores, saves, attacks, gear, class abilities, and mutations.
A Sentinel now gets an attack bonus, a crit die, and a d12 hit die. Level 1 is attack +1, crits on 1d12/III, and each level adds a d12 of hit points.
No equipment leaves off the second gear item and the waterskin.